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(单词翻译:双击或拖选)
Pack your skis to Torino for the Olympics, your cleats to Germany for the World Cup, and don't forget your joystick to Monza Italy for the World Cyber Games. In October 2006 the world will take part in another global festival as the World Cyber Games comes to the city of Monza.
--- A global festival in the 21st century ---
The World Cyber Games combines jaw-rubbing new technology with the thrill of sports and the exhilaration of gaming. Created in 2001, the goal of the WCG was to create global harmony to participation1 in E-Sports. During that time, the WCG has grown to become the world's largest gaming festival, with more than 1 million participants in the year-round tournaments spanning 67 countries. The development of the WCG has been remarkable2 as the event has grown at a faster rate than other international celebrations like the Olympics and the World Cup. Like these world-wide events, the WCG has taken on a truly global characteristic. Since the adoption3 of the host-city concept in 2002, the WCG Grand Final's traveled to major cities around the world, including Seoul, San Francisco and Singapore. In a short 5-year span the WCG successfully positioned itself as the must-attend global event for gamers. The ritual of the WCG has raised the profile of E-Sports into a truly world-wide spectacle.
--- The pioneer of global E-Sports ---
Held in Singapore, the 2005 WCG Grand Final drew global attention. With 679 gamers representing 67 countries and attracting more than 55,000 spectators, 400 reporters and 500 industry representatives to the tournament. Furthermore, the WCG attracted worldwide media coverage4 from 60 Minutes, CNN, ABC, NBC, CBS, Sports Illustrated5 and The Economist6. The media frenzy7 behind the WCG has helped promote E-Sports around the world. Many governments around the world have embraced the idea of E-Sports. And last year 30 governments supported the WCG either directly or indirectly8. The WCG is attractive for host cities because it stimulates9 the economy as well as the gaming and IT industry. Singapore, the host city of the 2005 WCG Grand Final estimates that hosting the tournament helped elevate its gaming industry's technical knowledge and creativity. In addition, the Straits Times, Singapore's No.1 daily newspaper, reported that the country took in about 53.5 million US dollars in tourism during the WCG Grand Final. To host cities the WCG brings not only economic benefits but intangible ones as well. As a result, hosting the WCG Grand Final has become a much coveted10 prize. Bidding for the right to host the tournament is very competitive.
--- Beyond the Game ---
The WCG is not just a gaming tournament. The WCG is not just about games. Participation on a global level, it has become a way for a generation of gamers to communicate with one another. Overcoming the barriers of language, nationality and culture, this is consistent with WCG mission of celebrating harmony, fair play, the marvels11 of technology and sportsmanship to the spectacle of E-Sports. The WCG has achieved these goals by supporting 4 activities: First, WCG hosts IT exhibition that allow companies to demonstrate new technologies. Second, the WCG coordinates12 Gaming Conferences where industry leaders can engage the public. Third, the WCG sanctions gaming tournaments where gamers from around the world can demonstrate their skills. And lastly, the WCG provides various cultural events to bring mutual13 understanding through cultural exchange.
With the past 5-years, the best gamers in the world have chosen the WCG to display their ability. In that same span, companies working on cutting-edge technologies have chosen the WCG as the arena14 to show off their latest ideas. This year the WCG will expand the span by hosting the pan-regional leagues in Europe, Asia and America. Starting with the WCG 2006 Euro Championship at CeBit in March, the WCG will present the Asian Championship to spread the spirit of E-Sports globally.
E-sports is attracting a strong following going into the 21st century. The World Cyber Games is using E-Sports to connect people across the globe. The 2006 WCG Grand Final will bring the E-Sports experience to Europe in the same way that it did in America in 2004 and Asia in 2005. Come October, the world's attention will be focused on the heart of Europe. As the 2006 WCG Grand Final will be held in the city of Monza Italy, renowned15 for its Formula One Racing16. In October however, the revving17 engines and screeching18 tyres of the road royals of Monza will yield to a new breed of athletes doing with keyboards and mouse pads.
The World Cyber Games, see you in Monza, Italy.
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Monza : 蒙扎
蒙扎是意大利的一个非常著名的城市,作为意大利最为重要的旅游城市之一,他距离米兰只有30多公里,更为重要的是每年一度的F1意大利大奖赛都将在这个城市进行,由此衍生的赛车文化和背靠米兰的先天购物优势经常会吸引大批来自世界各地的游客,而且蒙扎也是欧洲几个大型信息产业集团中心,和发达的信息产业结合一直是WCG的理念,相信2006年的WCG总决赛一定又会是一个电竞爱好者们的重大节日。
意大利蒙扎赛车场的赛道全长有5.772公里,这个赛道是全年度F1赛季中最高速的跑道之一,赛车平均时速几乎可达到250公里,最高时速更高达350公里,这个赛道为观众提供了无与伦比的感官刺激
1 participation | |
n.参与,参加,分享 | |
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2 remarkable | |
adj.显著的,异常的,非凡的,值得注意的 | |
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3 adoption | |
n.采用,采纳,通过;收养 | |
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4 coverage | |
n.报导,保险范围,保险额,范围,覆盖 | |
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5 illustrated | |
adj. 有插图的,列举的 动词illustrate的过去式和过去分词 | |
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6 economist | |
n.经济学家,经济专家,节俭的人 | |
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7 frenzy | |
n.疯狂,狂热,极度的激动 | |
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8 indirectly | |
adv.间接地,不直接了当地 | |
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9 stimulates | |
v.刺激( stimulate的第三人称单数 );激励;使兴奋;起兴奋作用,起刺激作用,起促进作用 | |
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10 coveted | |
adj.令人垂涎的;垂涎的,梦寐以求的v.贪求,觊觎(covet的过去分词);垂涎;贪图 | |
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11 marvels | |
n.奇迹( marvel的名词复数 );令人惊奇的事物(或事例);不平凡的成果;成就v.惊奇,对…感到惊奇( marvel的第三人称单数 ) | |
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12 coordinates | |
n.相配之衣物;坐标( coordinate的名词复数 );(颜色协调的)配套服装;[复数]女套服;同等重要的人(或物)v.使协调,使调和( coordinate的第三人称单数 );协调;协同;成为同等 | |
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13 mutual | |
adj.相互的,彼此的;共同的,共有的 | |
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14 arena | |
n.竞技场,运动场所;竞争场所,舞台 | |
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15 renowned | |
adj.著名的,有名望的,声誉鹊起的 | |
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16 racing | |
n.竞赛,赛马;adj.竞赛用的,赛马用的 | |
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17 revving | |
v.(使)加速( rev的现在分词 );(数量、活动等)激增;(使发动机)快速旋转;(使)活跃起来 | |
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18 screeching | |
v.发出尖叫声( screech的现在分词 );发出粗而刺耳的声音;高叫 | |
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