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【英语语言学习】猩猩喜欢互动类的游戏

时间:2016-10-20 07:04来源:互联网 提供网友:yajing   字体: [ ]
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 Robyn Williams: The Science Show on RN. So what happens if you put an interactive1 system resembling a large iPad in an orangutan enclosure? Well, they've done it at the Melbourne Zoo with Microsoft Kinect and a touchscreen on the floor. Sally Sherwen and Dr Marcus Carter are with Matt Smith.

Marcus Carter: We heard that the zoo was using tablet computers as a form of enrichment with their orangutans. We were able to come in and we were able to see that technology in action, and that was really cool for us because we got to see that the orangutans are smart enough to know how to interact with a computer. One of the games that we saw was a musical keyboard, so they were tapping. But another one was painting, so they were sliding their finger across the interface2. So we could see straight away that they understood how to interact. We can also see that they couldn't interact with it the way that they wanted to which is to roll over it, to jump on it, to kiss it. The zoo keeper has to hold the tablets just at fingertips reach. So they can interact with it but they can't grab it because these guys are nine times stronger than an average human, so you're not giving them a tablet and getting it back in one piece.
So we proposed that we could use the technology that we've been working with, which is the Microsoft Kinect sensor3, to design something that was a bit more bodily, more suited towards orangutans and what they like to do. So that's when we began working with Sally.
Sally Sherwen: Yes, so we recognised the limitations of them using these tablets. Another big factor associated with the iPad use is that they could only do it when the keepers were free to hold it up for them, so we wanted to give them something where they could just use it whenever they wanted, so they had choice and control over this type of enrichment.
Matt Smith: How important is it to give orangutans plenty of things to keep them amused in this kind of environment?
Sally Sherwen: Orangutans are highly intelligent, and they are one of the species that have highly evolved cognitive4 abilities as well. So we are really good in zoos at giving them lots of enrichment and things to do. What we are always looking for is getting them to use their brains as well, so that problem solving. Just like humans enjoy sitting down doing a crossword5 or a Sudoku puzzle, it's important for us to give orangutans that opportunity as well as all the other physical activities and that they are provided with in their enclosure. So the more the better and also the more variation the better for these guys.
Marcus Carter: It's one of the great things about the digital technology system that we've designed, is that we can feasibly make it so it's different every time, which creates a constantly new and unique challenge for the orangutans, which replicates6 what they have to deal with in the wild. With a digital system we are able to create something that can adapt to the skills of the particular orangutan that is using it, be novel, and is more robust7, because the technology is outside the enclosure.
Matt Smith: So can you explain to me what the technology is and how it's working?
Marcus Carter: We project using just a typical off-the-shelf projector8 a screen onto the floor of the orangutan enclosure, and then we use the Microsoft Kinect, which is the same sensor that you get with an Xbox One console, to detect touches on that projection9 on the floor. So the Kinect is a depth sensor, so it creates a kind of 3-D model of the area in front of it, and then we are able to distinguish between an orangutan just sitting on the surface versus10 an orangutan stretching its arm out and touching11 something that it wants to interact with. So that effectively makes a touchscreen on the floor of the orangutan enclosure that they can't break. All of the technology is outside the enclosure, so it's perfectly12 safe. So that creates what we refer to as an intelligent projection.
Matt Smith: So what sort of games are you developing?
Marcus Carter: Putting something new in an orangutan enclosure who has never used anything like this at all, you can't sit down and explain what this is, you have to create something that draws their attention over. So they actually already use projections13 as a form of enrichment, so sometimes they project movies into the orangutan enclosure. I'm told Shrek is a family favourite for these guys.
So the first application that they got is a red dot that is projected on the floor and it moves around, but if the orangutan touches it, it explodes. The orangutans already do a form of enrichment where they had to go and touch a red dot that's painted on the wall and then come back and they get a reward. If you touch a red dot, something can happen. So the first time we turned it on, we've got one red dot on the floor and Malu is led into the area, and he just walked straight up to this new thing in his enclosure, they are inquisitive14, creative, they love to explore, and he kisses it and it explodes around him. And then he does a handstand, just to watch the light go around. He stood on the platform and then just spun15 around trying to hit the dots as quickly as possible to create more explosions and light.
The next version that we gave him we added more dots of different colours to try and see if, well, does he like more explosions, more light? Is it the ability to affect that environment? He and Dewi, the youngest here, both responded to that really positively16. So what we've been trying to do is start with something basic, see what they enjoy about it and then build on that and explore what different kinds of interactive projections they are drawn17 to.
Matt Smith: So has any of the behaviour and the reactions that the orangutans have had been surprising to you or interesting?
Sally Sherwen: When we gave it to them we just wanted to look at if they use it and then how they interact with it. So the fact that some were using their hands palm up, palm down, their face, their feet, or using different items from throughout the exhibit to interact with it, all of that was interesting. And I suppose we weren't expecting that so much to have a huge variation in how they interact with it.
So Marcus had an idea after talking with someone who works in a similar area who found that the orangutans liked to watch videos or sit and look at photos of their favourite people doing things that they like. And so we thought we'd try and test that and use that as part of our photo game. So we had various photos and video clips of their keepers that they have a really strong relationship with doing some funny, strange things. We found it very entertaining and we think that these guys did too, but all of that will be part of phase 2 of the behavioural study.
Marcus Carter: The idea with that application is to give them more control and choice over what photos they look at. So the zookeepers here were already showing them photos sometimes, maybe just even on their own personal iPhone. We know that that was something that they enjoy looking at. Kiani, she really likes looking at photos of herself but no one has really given an orangutan control over what photos or videos they get to look at, so we created a gallery that had photos and videos of their zookeepers but at the same time photos and videos of other stuff, dogs. I put a video of my dog in there, cats, a couple of other animals from the zoo, orangutans from other places, pictures of food, and projected that on the floor, kind of like an Instagram gallery, and if they touched the photo it became large and they could interact with it. The only thing I think that they are actually interacted with were the photos and videos of their zookeepers, which was very cute.
Matt Smith: So how did the visitors react to this kind of thing? Did they enjoy seeing it? Were they surprised by the orangutans' intelligence?
Marcus Carter: During the trials in February we were interviewing visitors that came through, asking them how much they knew about the orangutans before they came in. Then they would see the technology and we would get feedback on what they thought. The number one response that we got was most didn't realise that they were this intelligent. Technology like this seems to connect people with the orangutans in a way that non-digital doesn't. People really realise how much like us they are and how much more we should be doing to protect them in the wild.
Matt Smith: So what's phase 2 then?
Sally Sherwen: So phase 2 is all about animal behaviour. So what we did in phase 1 is presented the animals with this new type of enrichment they'd never seen before. We were analysing if they use it and how they use it, just in a very broad sense. So now what we're going to do is analyse how access to that kind of enrichment affects overall how they spend their days. So it's a behavioural study on the orangutans over a full day period, and we will compare days when they have access to it and days when they don't and see how that can change their activity budgets and how they spend their time as well.
Matt Smith: Is there potential to extend it to, say, something like 'if you do this action it will change the temperature', 'if you do this action it will turn a light on and off'?
Sally Sherwen: Yes, definitely. Again, we are very early days with this kind of work, and the idea is that if these guys master this as a form of enrichment they can also master it as a way to have more control over their physical environment and that can include things like temperature, lighting18, switching different bits and pieces in their environment on or off. And so that element of control over their environment is a really important factor for animal welfare. And so if we can use technology to give them more options for that, we are going to see some really positive outcomes.
Marcus Carter: When I'm not at the zoo I'm an interface designer, so I'm trying to design intuitive and natural ways for people to interact with computers. This is a whole different ball game. It's a challenge but it's a really interesting one that makes us reassess how we go about designing interfaces19. So one of the things that we've learnt straightaway is we think of touch as something that is incredibly intuitive, but Dewi, who has just swung over, she is five and she was the one who took to it the most. She is really inquisitive, really playful. You see there the way she is kind of playing with objects. One of the first things she does is she tries to find an object to interact with the system. So that maybe tells us that we could design a better and more intuitive interface for the orangutans that is based on objects as opposed to touch. And the more we learn about how they reason and use digital interfaces, the more likely it is we can design the ability for them to control their environment and their circumstances and more parts of their lives, which I'm told would be beneficial for their welfare.
Matt Smith: Does she recognise you guys or does she want my recorder?
Marcus Carter: We might not be quite that special but I think technology is.
Sally Sherwen: She could be looking at this fluffy20 thing on your microphone.
Robyn Williams: And I think Sally is right. Sally Sherwen is Melbourne Zoo's animal welfare specialist. Dr Marcus Carter is from the University of Melbourne's Microsoft Research Centre, and they were with Matt Smith.

点击收听单词发音收听单词发音  

1 interactive KqZzFY     
adj.相互作用的,互相影响的,(电脑)交互的
参考例句:
  • The psychotherapy is carried out in small interactive groups.这种心理治疗是在互动的小组之间进行的。
  • This will make videogames more interactive than ever.这将使电子游戏的互动性更胜以往。
2 interface e5Wx1     
n.接合部位,分界面;v.(使)互相联系
参考例句:
  • My computer has a network interface,which allows me to get to other computers.我的计算机有网络接口可以与其它计算机连在一起。
  • This program has perspicuous interface and extensive application. 该程序界面明了,适用范围广。
3 sensor sz7we     
n.传感器,探测设备,感觉器(官)
参考例句:
  • The temperature sensor is enclosed in a protective well.温度传感器密封在保护套管中。
  • He plugged the sensor into a outlet.他把传感器插进电源插座。
4 cognitive Uqwz0     
adj.认知的,认识的,有感知的
参考例句:
  • As children grow older,their cognitive processes become sharper.孩子们越长越大,他们的认知过程变得更为敏锐。
  • The cognitive psychologist is like the tinker who wants to know how a clock works.认知心理学者倒很像一个需要通晓钟表如何运转的钟表修理匠。
5 crossword VvOzBj     
n.纵横字谜,纵横填字游戏
参考例句:
  • He shows a great interest in crossword puzzles.他对填字游戏表现出很大兴趣。
  • Don't chuck yesterday's paper out.I still haven't done the crossword.别扔了昨天的报纸,我还没做字谜游戏呢。
6 replicates 2cb25c60b573b908924058afde2ecd5a     
复制( replicate的第三人称单数 ); 重复; 再造; 再生
参考例句:
  • The bluetongue virus replicates in the insect. 蓝舌病病毒在这种昆虫体内繁殖。
  • The chameleon's skin replicates the pattern of its surroundings. 变色龙的皮肤可随环境的模式而改变颜色。
7 robust FXvx7     
adj.强壮的,强健的,粗野的,需要体力的,浓的
参考例句:
  • She is too tall and robust.她个子太高,身体太壮。
  • China wants to keep growth robust to reduce poverty and avoid job losses,AP commented.美联社评论道,中国希望保持经济强势增长,以减少贫困和失业状况。
8 projector 9RCxt     
n.投影机,放映机,幻灯机
参考例句:
  • There is a new projector in my office.我的办公室里有一架新的幻灯机。
  • How long will it take to set up the projector?把这个放映机安放好需要多长时间?
9 projection 9Rzxu     
n.发射,计划,突出部分
参考例句:
  • Projection takes place with a minimum of awareness or conscious control.投射在最少的知觉或意识控制下发生。
  • The projection of increases in number of house-holds is correct.对户数增加的推算是正确的。
10 versus wi7wU     
prep.以…为对手,对;与…相比之下
参考例句:
  • The big match tonight is England versus Spain.今晚的大赛是英格兰对西班牙。
  • The most exciting game was Harvard versus Yale.最富紧张刺激的球赛是哈佛队对耶鲁队。
11 touching sg6zQ9     
adj.动人的,使人感伤的
参考例句:
  • It was a touching sight.这是一幅动人的景象。
  • His letter was touching.他的信很感人。
12 perfectly 8Mzxb     
adv.完美地,无可非议地,彻底地
参考例句:
  • The witnesses were each perfectly certain of what they said.证人们个个对自己所说的话十分肯定。
  • Everything that we're doing is all perfectly above board.我们做的每件事情都是光明正大的。
13 projections 7275a1e8ba6325ecfc03ebb61a4b9192     
预测( projection的名词复数 ); 投影; 投掷; 突起物
参考例句:
  • Their sales projections are a total thumbsuck. 他们的销售量预测纯属估计。
  • The council has revised its projections of funding requirements upwards. 地方议会调高了对资金需求的预测。
14 inquisitive s64xi     
adj.求知欲强的,好奇的,好寻根究底的
参考例句:
  • Children are usually inquisitive.小孩通常很好问。
  • A pat answer is not going to satisfy an inquisitive audience.陈腔烂调的答案不能满足好奇的听众。
15 spun kvjwT     
v.纺,杜撰,急转身
参考例句:
  • His grandmother spun him a yarn at the fire.他奶奶在火炉边给他讲故事。
  • Her skilful fingers spun the wool out to a fine thread.她那灵巧的手指把羊毛纺成了细毛线。
16 positively vPTxw     
adv.明确地,断然,坚决地;实在,确实
参考例句:
  • She was positively glowing with happiness.她满脸幸福。
  • The weather was positively poisonous.这天气着实讨厌。
17 drawn MuXzIi     
v.拖,拉,拔出;adj.憔悴的,紧张的
参考例句:
  • All the characters in the story are drawn from life.故事中的所有人物都取材于生活。
  • Her gaze was drawn irresistibly to the scene outside.她的目光禁不住被外面的风景所吸引。
18 lighting CpszPL     
n.照明,光线的明暗,舞台灯光
参考例句:
  • The gas lamp gradually lost ground to electric lighting.煤气灯逐渐为电灯所代替。
  • The lighting in that restaurant is soft and romantic.那个餐馆照明柔和而且浪漫。
19 interfaces ad63a35ea2ac8a42233e5ac6cb325d34     
界面( interface的名词复数 ); 接口(连接两装置的电路,可使数据从一种代码转换成另一种代码); 交界; 联系
参考例句:
  • If the class needs to be reprogrammed, new interfaces are created. 如果class需要重新程序设计,新的interfaces创建。
  • Interfaces solve this problem of evolving code. Interfaces解决了代码升级的问题。
20 fluffy CQjzv     
adj.有绒毛的,空洞的
参考例句:
  • Newly hatched chicks are like fluffy balls.刚孵出的小鸡像绒毛球。
  • The steamed bread is very fluffy.馒头很暄。
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TAG标签:   英语听力  听力教程  英语学习
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