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【英语语言学习】玩游戏可以拯救世界

时间:2016-09-20 03:13来源:互联网 提供网友:yajing   字体: [ ]
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    (单词翻译:双击或拖选)

 I'm Jane McGonigal. I'm a game designer. I've been making games online now for 10 years, and my goal for the next decade is to try to make it as easy to save the world in real life as it is to save the world in online games. Now, I have a plan for this, and it entails1 convincing more people, including all of you, to spend more time playing bigger and better games.

 
Right now we spend three billion hours a week playing online games. Some of you might be thinking, "That's a lot of time to spend playing games. Maybe too much time, considering how many urgent problems we have to solve in the real world." But actually, according to my research at The Institute For The Future, it's actually the opposite is true. Three billion hours a week is not nearly enough game play to solve the world's most urgent problems.
 
In fact, I believe that if we want to survive the next century on this planet, we need to increase that total dramatically. I've calculated the total we need at 21 billion hours of game play every week. So, that's probably a bit of a counterintuitive idea, so I'll say it again, let it sink in: If we want to solve problems like hunger, poverty, climate change, global conflict, obesity2, I believe that we need to aspire3 to play games online for at least 21 billion hours a week, by the end of the next decade. (Laughter) No. I'm serious. I am.
 
Here's why. This picture pretty much sums up why I think games are so essential to the future survival of the human species. (Laughter) Truly. This is a portrait by a photographer named Phil Toledano. He wanted to capture the emotion of gaming, so he set up a camera in front of gamers while they were playing. And this is a classic gaming emotion. Now, if you're not a gamer, you might miss some of the nuance4 in this photo. You probably see the sense of urgency, a little bit of fear, but intense concentration, deep, deep focus on tackling a really difficult problem.
 
If you are a gamer, you will notice a few nuances here: the crinkle of the eyes up, and around the mouth is a sign of optimism, and the eyebrows5 up is surprise. This is a gamer who is on the verge6 of something called an epic7 win. (Laughter) Oh, you've heard of that. OK, good, so we have some gamers among us. An epic win is an outcome that is so extraordinarily8 positive you had no idea it was even possible until you achieved it. It was almost beyond the threshold of imagination. And when you get there you are shocked to discover what you are truly capable of. That is an epic win. This is a gamer on the verge of an epic win. And this is the face that we need to see on millions of problem-solvers all over the world as we try to tackle the obstacles of the next century -- the face of someone who, against all odds9 is on the verge of an epic win.
 
Now, unfortunately this is more of the face that we see in everyday life now as we try to tackle urgent problems. This is what I call the "I'm Not Good At Life" face, and this is actually me making it. Can you see? Yes. Good. This is actually me making the "I'm Not Good At Life" face. This is a piece of graffiti in my old neighborhood in Berkeley, California, where I did my PhD on why we're better in games than we are in real life. And this is a problem that a lot of gamers have. We feel that we are not as good in reality as we are in games.
 
And I don't mean just good as in successful, although that's part of it. We do achieve more in game worlds. But I also mean good as in motivated to do something that matters, inspired to collaborate10 and to cooperate. And when we're in game worlds I believe that many of us become the best version of ourselves, the most likely to help at a moment's notice, the most likely to stick with a problem as long at it takes, to get up after failure and try again. And in real life, when we face failure, when we confront obstacles, we often don't feel that way. We feel overcome, we feel overwhelmed, we feel anxious, maybe depressed11, frustrated12 or cynical13. We never have those feelings when we're playing games, they just don't exist in games. So, that's what I wanted to study when I was a graduate student.
 
What about games makes it impossible to feel that we can't achieve everything? How can we take those feelings from games and apply them to real-world work? So, I looked at games like World of Warcraft, which is really the ideal collaborative problem-solving environment. And I started to notice a few things that make epic wins so possible in online worlds.
 
So, the first thing is whenever you show up in one of these online games, especially in World of Warcraft, there are lots and lots of different characters who are willing to trust you with a world-saving mission, right away. But not just any mission, it's a mission that is perfectly14 matched with your current level in the game. Right? So, you can do it. They never give you a challenge that you can't achieve. But it is on the verge of what you're capable of. So, you have to try hard, but there's no unemployment in World of Warcraft. There is no sitting around wringing15 your hands, there's always something specific and important to be done. And there are also tons of collaborators. Everywhere you go, hundreds of thousands of people ready to work with you to achieve your epic mission.
 
That's not something that we have in real life that easily, this sense that at our fingertips are tons of collaborators. And also there is this epic story, this inspiring story of why we're there, and what we're doing. And then we get all this positive feedback. You guys have heard of leveling up and plus-one strength, and plus-one intelligence. We don't get that kind of constant feedback in real life. When I get off this stage I'm not going to have plus-one speaking, and plus-one crazy idea, plus-20 crazy idea. I don't get that feedback in real life.
 
Now, the problem with collaborative online environments like World of Warcraft is that it's so satisfying to be on the verge of an epic win all the time that we decide to spend all our time in these game worlds. It's just better than reality. So, so far, collectively all the World of Warcraft gamers have spent 5.93 million years solving the virtual problems of Azeroth. Now, that's not necessarily a bad thing. It might sound like it's a bad thing. But to put that in context: 5.93 million years ago was when our earliest primate16 human ancestors stood up. That was the first upright primate.
 
Okay, so when we talk about how much time we're currently investing in playing games, the only way it makes sense to even think about it is to talk about time at the magnitude of human evolution, which is an extraordinary thing. But it's also apt. Because it turns out that by spending all this time playing games, we're actually changing what we are capable of as human beings. We are evolving to be a more collaborative and hearty17 species. This is true. I believe this.
 
So, consider this really interesting statistic18; it was recently published by a researcher at Carnegie Mellon University: The average young person today in a country with a strong gamer culture will have spent 10,000 hours playing online games by the age of 21. Now 10,000 hours is a really interesting number for two reasons. First of all, for children in the United States 10,080 hours is the exact amount of time you will spend in school from fifth grade to high school graduation if you have perfect attendance.
 
So, we have an entire parallel track of education going on where young people are learning as much about what it takes to be a good gamer as they are learning about everything else in school. And some of you have probably read Malcolm Gladwell's new book "Outliers." So, you would have heard of his theory of success, the 10,000 hour theory of success. It's based on this great cognitive19 science research that if we can master 10,000 hours of effortful study at anything by the age of 21, we will be virtuosos21 at it. We will be as good at whatever we do as the greatest people in the world. And so, now what we're looking at is an entire generation of young people who are virtuoso20 gamers.
 
So, the big question is, "What exactly are gamers getting so good at?" Because if we could figure that out, we would have a virtually unprecedented22 human resource on our hands. This is how many people we now have in the world who spend at least an hour a day playing online games. These are our virtuoso gamers, 500 million people who are extraordinarily good at something. And in the next decade we're going to have another billion gamers who are extraordinarily good at whatever that is. If you don't know it already, this is coming. The game industry is developing consoles that are low energy and that work with the wireless23 phone networks instead of broadband Internet so that gamers all over the world, particularly in India, China, Brazil, can get online. They expect one billion more gamers in the next decade. It will bring us up to 1.5 billion gamers.
 
So, I've started to think about what these games are making us virtuosos at. Here are the four things I came up with. The first is urgent optimism. OK, think of this as extreme self-motivation. Urgent optimism is the desire to act immediately to tackle an obstacle, combined with the belief that we have a reasonable hope of success. Gamers always believe that an epic win is possible, and that it is always worth trying, and trying now. Gamers don't sit around. Gamers are virtuosos at weaving a tight social fabric24. There's a lot of interesting research that shows that we like people better after we play a game with them, even if they've beaten us badly. And the reason is, it takes a lot of trust to play a game with someone. We trust that they will spend their time with us, that they will play by the same rules, value the same goal, they'll stay with the game until it's over.
 
And so, playing a game together actually builds up bonds and trust and cooperation. And we actually build stronger social relationships as a result. Blissful productivity. I love it. You know there's a reason why the average World of Warcraft gamer plays for 22 hours a week, kind of a half-time job. It's because we know, when we're playing a game, that we're actually happier working hard than we are relaxing, or hanging out. We know that we are optimized25, as human beings, to do hard meaningful work. And gamers are willing to work hard all the time, if they're given the right work.
 
Finally: epic meaning. Gamers love to be attached to awe-inspiring missions to human planetary-scale stories. So, just one bit of trivia that helps put that into perspective: So, you all know Wikipedia, biggest wiki in the world. Second biggest wiki in the world, with nearly 80,000 articles, is the World of Warcraft wiki. Five million people use it every month. They have compiled more information about World of Warcraft on the Internet than any other topic covered on any other wiki in the world. They are building an epic story. They are building an epic knowledge resource about the World of Warcraft.
 
Okay, so these are four superpowers that add up to one thing: Gamers are super-empowered, hopeful individuals. These are people who believe that they are individually capable of changing the world. And the only problem is that they believe that they are capable of changing virtual worlds and not the real world. That's the problem that I'm trying to solve.
 
There's an economist26 named Edward Castronova. His work is brilliant. He looks at why people are investing so much time and energy and money in online worlds. And he says, "We're witnessing what amounts to no less than a mass exodus27 to virtual worlds and online game environments." And he's an economist. So, he's rational. And he says ... (Laughter) Not like me -- I'm a game designer; I'm exuberant28. But he says that this makes perfect sense, because gamers can achieve more in online worlds than they can in real life. They can have stronger social relationships in games than they can have in real life; they get better feedback and feel more rewarded in games than they do in real life. So, he says for now it makes perfect sense for gamers to spend more time in virtual worlds than the real world. Now, I also agree that that is rational, for now. But it is not, by any means, an optimal29 situation. We have to start making the real world more like a game.
 
So, I take my inspiration from something that happened 2,500 years ago. These are ancient dice30, made out of sheep's knuckles31. Right? Before we had awesome32 game controllers, we had sheep's knuckles. And these represent the first game equipment designed by human beings. And if you're familiar with the work of the ancient Greek historian Herodotus, you might know this history, which is the history of who invented games and why. Herodotus says that games, particularly dice games, were invented in the kingdom of Lydia during a time of famine.
 
Apparently33, there was such a severe famine that the king of Lydia decided34 that they had to do something crazy. People were suffering. People were fighting. It was an extreme situation, they needed an extreme solution. So, according to Herodotus, they invented dice games and they set up a kingdom-wide policy: On one day, everybody would eat, and on the next day, everybody would play games. And they would be so immersed in playing the dice games because games are so engaging, and immerse us in such satisfying blissful productivity, they would ignore the fact that they had no food to eat. And then on the next day, they would play games; and on the next day, they would eat.
 
And according to Herodotus, they passed 18 years this way, surviving through a famine by eating on one day and playing games on the next. Now, this is exactly, I think, how we're using games today. We're using games to escape real-world suffering. We're using games to get away from everything that's broken in the real environment, everything that's not satisfying about real life, and we're getting what we need from games.
 
But it doesn't have to end there. This is really exciting. According to Herodotus, after 18 years the famine wasn't getting better, so the king decided they would play one final dice game. They divided the entire kingdom in half. They played one dice game, and the winners of that game got to go on an epic adventure. They would leave Lydia, and they would go out in search of a new place to live, leaving behind just enough people to survive on the resources that were available, and hopefully to take their civilization somewhere else where they could thrive.
 
Now, this sounds crazy, right? But recently, DNA35 evidence has shown that the Etruscans, who then led to the Roman Empire, actually share the same DNA as the ancient Lydians. And so, recently, scientists have suggested that Herodotus' crazy story is actually true. And geologists36 have found evidence of a global cooling that lasted for nearly 20 years that could have explained the famine. So, this crazy story might be true. They might have actually saved their culture by playing games, escaping to games for 18 years, and then been so inspired, and knew so much about how to come together with games, that they actually saved the entire civilization that way.
 
Okay, we can do that. We've been playing Warcraft since 1994. That was the first real-time strategy game from the World of Warcraft series. That was 16 years ago. They played dice games for 18 years, we've been playing Warcraft for 16 years. I say we are ready for our own epic game. Now, they had half the civilization go off in search of a new world, so that's where I get my 21 billion hours a week of game-play from. Let's get half of us to agree to spend an hour a day playing games, until we solve real-world problems.
 
Now, I know you're asking, "How are we going to solve real world problems in games?" Well, that's what I have devoted37 my work to over the past few years, at The Institute For The Future. We have this banner in our offices in Palo Alto, and it expresses our view of how we should try to relate to the future. We do not want to try to predict the future. What we want to do is make the future. We want to imagine the best-case scenario38 outcome, and then we want to empower people to make that outcome a reality. We want to imagine epic wins, and then give people the means to achieve the epic win.
 
I'm just going to very briefly39 show you three games that I've made that are an attempt to give people the means to create epic wins in their own futures40. So, this is World Without Oil. We made this game in 2007. This is an online game in which you try to survive an oil shortage. The oil shortage is fictional41, but we put enough online content out there for you to believe that it's real, and to live your real life as if we've run out of oil. So when you come to the game, you sign up, you tell us where you live, and then we give you real-time news, videos, data feeds that show you exactly how much oil costs, what's not available, how food supply is being affected42, how transportation is being affected, if schools are closed, if there is rioting, and you have to figure out how you would live your real life as if this were true. And then we ask you to blog about it, to post videos, to post photos.
 
We piloted this game with 1,700 players in 2007, and we've tracked them for the three years since. And I can tell you that this is a transformative experience. Nobody wants to change how they live just because it's good for the world, or because we're supposed to. But if you immerse them in an epic adventure and tell them, "We've run out of oil. This is an amazing story and adventure for you to go on. Challenge yourself to see how you would survive," most of our players have kept up the habits that they learned in this game.
 
So, for the next world-saving game, we decided to aim higher: bigger problem than just peak oil. We did a game called Superstruct at The Institute For The Future. And the premise43 was a supercomputer has calculated that humans have only 23 years left on the planet. This supercomputer was called the Global Extinction44 Awareness45 System, of course. We asked people to come online almost like a Jerry Bruckheimer movie. You know Jerry Bruckheimer movies, you form a dream team -- you've got the astronaut, the scientist, the ex-convict, and they all have something to do to save the world. (Laughter)
 
But in our game, instead of just having five people on the dream team, we said, "Everybody's on the dream team, and it's your job to invent the future of energy, the future of food, the future of health, the future of security and the future of the social safety net." We had 8,000 people play that game for eight weeks. They came up with 500 insanely creative solutions that you can go online, if you Google "Superstruct," and see.
 
So, finally, the last game, we're launching it March 3rd. This is a game done with the World Bank Institute. If you complete the game you will be certified46 by the World Bank Institute, as a Social Innovator47, class of 2010. Working with universities all over sub-Saharan Africa, and we are inviting48 them to learn social innovation skills. We've got a graphic49 novel, we've got leveling up in skills like local insight, knowledge networking, sustainability, vision and resourcefulness. I would like to invite all of you to please share this game with young people, anywhere in the world, particularly in developing areas, who might benefit from coming together to try to start to imagine their own social enterprises to save the world.
 
So, I'm going to wrap up now. I want to ask a question. What do you think happens next? We've got all these amazing gamers, we've got these games that are kind of pilots of what we might do, but none of them have saved the real world yet. Well I hope that you will agree with me that gamers are a human resource that we can use to do real-world work, that games are a powerful platform for change. We have all these amazing superpowers: blissful productivity, the ability to weave a tight social fabric, this feeling of urgent optimism and the desire for epic meaning.
 
I really hope that we can come together to play games that matter, to survive on this planet for another century. And that's my hope, that you will join me in making and playing games like this. When I look forward to the next decade, I know two things for sure: that we can make any future we can imagine, and we can play any games we want. So, I say: Let the world-changing games begin. Thank you. (Applause)
 
 

点击收听单词发音收听单词发音  

1 entails bc08bbfc5f8710441959edc8dadcb925     
使…成为必要( entail的第三人称单数 ); 需要; 限定继承; 使必需
参考例句:
  • The job entails a lot of hard work. 这工作需要十分艰苦的努力。
  • This job entails a lot of hard work. 这项工作需要十分努力。
2 obesity Dv1ya     
n.肥胖,肥大
参考例句:
  • One effect of overeating may be obesity.吃得过多能导致肥胖。
  • Sugar and fat can more easily lead to obesity than some other foods.糖和脂肪比其他食物更容易导致肥胖。
3 aspire ANbz2     
vi.(to,after)渴望,追求,有志于
参考例句:
  • Living together with you is what I aspire toward in my life.和你一起生活是我一生最大的愿望。
  • I aspire to be an innovator not a follower.我迫切希望能变成个开创者而不是跟随者。
4 nuance Xvtyh     
n.(意义、意见、颜色)细微差别
参考例句:
  • These users will easily learn each nuance of the applications they use.这些用户会很快了解他们所使用程序的每一细微差别。
  • I wish I hadn't become so conscious of every little nuance.我希望我不要变得这样去思索一切琐碎之事。
5 eyebrows a0e6fb1330e9cfecfd1c7a4d00030ed5     
眉毛( eyebrow的名词复数 )
参考例句:
  • Eyebrows stop sweat from coming down into the eyes. 眉毛挡住汗水使其不能流进眼睛。
  • His eyebrows project noticeably. 他的眉毛特别突出。
6 verge gUtzQ     
n.边,边缘;v.接近,濒临
参考例句:
  • The country's economy is on the verge of collapse.国家的经济已到了崩溃的边缘。
  • She was on the verge of bursting into tears.她快要哭出来了。
7 epic ui5zz     
n.史诗,叙事诗;adj.史诗般的,壮丽的
参考例句:
  • I gave up my epic and wrote this little tale instead.我放弃了写叙事诗,而写了这个小故事。
  • They held a banquet of epic proportions.他们举行了盛大的宴会。
8 extraordinarily Vlwxw     
adv.格外地;极端地
参考例句:
  • She is an extraordinarily beautiful girl.她是个美丽非凡的姑娘。
  • The sea was extraordinarily calm that morning.那天清晨,大海出奇地宁静。
9 odds n5czT     
n.让步,机率,可能性,比率;胜败优劣之别
参考例句:
  • The odds are 5 to 1 that she will win.她获胜的机会是五比一。
  • Do you know the odds of winning the lottery once?你知道赢得一次彩票的几率多大吗?
10 collaborate SWgyC     
vi.协作,合作;协调
参考例句:
  • The work gets done more quickly when we collaborate.我们一旦合作,工作做起来就更快了。
  • I would ask you to collaborate with us in this work.我们愿意请你们在这项工作中和我们合作。
11 depressed xu8zp9     
adj.沮丧的,抑郁的,不景气的,萧条的
参考例句:
  • When he was depressed,he felt utterly divorced from reality.他心情沮丧时就感到完全脱离了现实。
  • His mother was depressed by the sad news.这个坏消息使他的母亲意志消沉。
12 frustrated ksWz5t     
adj.挫败的,失意的,泄气的v.使不成功( frustrate的过去式和过去分词 );挫败;使受挫折;令人沮丧
参考例句:
  • It's very easy to get frustrated in this job. 这个工作很容易令人懊恼。
  • The bad weather frustrated all our hopes of going out. 恶劣的天气破坏了我们出行的愿望。 来自《简明英汉词典》
13 cynical Dnbz9     
adj.(对人性或动机)怀疑的,不信世道向善的
参考例句:
  • The enormous difficulty makes him cynical about the feasibility of the idea.由于困难很大,他对这个主意是否可行持怀疑态度。
  • He was cynical that any good could come of democracy.他不相信民主会带来什么好处。
14 perfectly 8Mzxb     
adv.完美地,无可非议地,彻底地
参考例句:
  • The witnesses were each perfectly certain of what they said.证人们个个对自己所说的话十分肯定。
  • Everything that we're doing is all perfectly above board.我们做的每件事情都是光明正大的。
15 wringing 70c74d76c2d55027ff25f12f2ab350a9     
淋湿的,湿透的
参考例句:
  • He was wringing wet after working in the field in the hot sun. 烈日下在田里干活使他汗流满面。
  • He is wringing out the water from his swimming trunks. 他正在把游泳裤中的水绞出来。
16 primate A1YzI     
n.灵长类(目)动物,首席主教;adj.首要的
参考例句:
  • 14 percent of primate species are highly endangered.14%的灵长类物种处于高度濒危状态。
  • The woolly spider monkey is the largest primate in the Americas.绒毛蛛猴是美洲最大的灵长类动物。
17 hearty Od1zn     
adj.热情友好的;衷心的;尽情的,纵情的
参考例句:
  • After work they made a hearty meal in the worker's canteen.工作完了,他们在工人食堂饱餐了一顿。
  • We accorded him a hearty welcome.我们给他热忱的欢迎。
18 statistic QuGwb     
n.统计量;adj.统计的,统计学的
参考例句:
  • Official statistics show real wages declining by 24%.官方统计数字表明实际工资下降了24%。
  • There are no reliable statistics for the number of deaths in the battle.关于阵亡人数没有可靠的统计数字。
19 cognitive Uqwz0     
adj.认知的,认识的,有感知的
参考例句:
  • As children grow older,their cognitive processes become sharper.孩子们越长越大,他们的认知过程变得更为敏锐。
  • The cognitive psychologist is like the tinker who wants to know how a clock works.认知心理学者倒很像一个需要通晓钟表如何运转的钟表修理匠。
20 virtuoso VL6zK     
n.精于某种艺术或乐器的专家,行家里手
参考例句:
  • He was gaining a reputation as a remarkable virtuoso.作为一位技艺非凡的大师,他声誉日隆。
  • His father was a virtuoso horn player who belonged to the court orchestra.他的父亲是宫廷乐队中一个技巧精湛的圆号演奏家。
21 virtuosos ab3b56c00f3ae0084d8fc26a455b788d     
n.艺术大师( virtuoso的名词复数 );名家;艺术爱好者;古董收藏家
参考例句:
  • Like all virtuosos, Fermi had a distinctive style. 像所有的艺术家一样,费米有他自己的独特风格。 来自互联网
  • In terms of musical performance, there are many very good French musicians, but few virtuosos. 从音乐演出来看,优秀的法国音乐家不少,可是缺乏演奏大师。 来自互联网
22 unprecedented 7gSyJ     
adj.无前例的,新奇的
参考例句:
  • The air crash caused an unprecedented number of deaths.这次空难的死亡人数是空前的。
  • A flood of this sort is really unprecedented.这样大的洪水真是十年九不遇。
23 wireless Rfwww     
adj.无线的;n.无线电
参考例句:
  • There are a lot of wireless links in a radio.收音机里有许多无线电线路。
  • Wireless messages tell us that the ship was sinking.无线电报告知我们那艘船正在下沉。
24 fabric 3hezG     
n.织物,织品,布;构造,结构,组织
参考例句:
  • The fabric will spot easily.这种织品很容易玷污。
  • I don't like the pattern on the fabric.我不喜欢那块布料上的图案。
25 optimized 81c61ac8ff2adb570ce4c7e7dfed59bd     
adj.最佳化的,(使)最优化的v.使最优化,使尽可能有效( optimize的过去式和过去分词 )
参考例句:
  • We are often asked whether consumer Web sites should be optimized for beginners or intermediates. 我们常常被问到这样的问题:消费类网站究竟应该为新手而优化,还是应该为中间用户而优化? 来自About Face 3交互设计精髓
  • GOOGLE Advertising optimized sequence, greatly increasing the advertising effect. 优化了GOOGLE广告位排列顺序,大大增加了广告效果。 来自互联网
26 economist AuhzVs     
n.经济学家,经济专家,节俭的人
参考例句:
  • He cast a professional economist's eyes on the problem.他以经济学行家的眼光审视这个问题。
  • He's an economist who thinks he knows all the answers.他是个经济学家,自以为什么都懂。
27 exodus khnzj     
v.大批离去,成群外出
参考例句:
  • The medical system is facing collapse because of an exodus of doctors.由于医生大批离去,医疗系统面临崩溃。
  • Man's great challenge at this moment is to prevent his exodus from this planet.人在当前所遇到的最大挑战,就是要防止人从这个星球上消失。
28 exuberant shkzB     
adj.充满活力的;(植物)繁茂的
参考例句:
  • Hothouse plants do not possess exuberant vitality.在温室里培养出来的东西,不会有强大的生命力。
  • All those mother trees in the garden are exuberant.果园里的那些母树都长得十分茂盛。
29 optimal zmDzhM     
adj.最适宜的;最理想的;最令人满意的
参考例句:
  • What is the optimal mix of private and public property rights in natural resources?私人和国家的自然资源产权的最适宜的组合是什么?
  • Optimal path planning is a key link for the sailing contest.帆船最优行驶路径规划是帆船比赛取胜的关键环节。
30 dice iuyzh8     
n.骰子;vt.把(食物)切成小方块,冒险
参考例句:
  • They were playing dice.他们在玩掷骰子游戏。
  • A dice is a cube.骰子是立方体。
31 knuckles c726698620762d88f738be4a294fae79     
n.(指人)指关节( knuckle的名词复数 );(指动物)膝关节,踝v.(指人)指关节( knuckle的第三人称单数 );(指动物)膝关节,踝
参考例句:
  • He gripped the wheel until his knuckles whitened. 他紧紧握住方向盘,握得指关节都变白了。
  • Her thin hands were twisted by swollen knuckles. 她那双纤手因肿大的指关节而变了形。 来自《简明英汉词典》
32 awesome CyCzdV     
adj.令人惊叹的,难得吓人的,很好的
参考例句:
  • The church in Ireland has always exercised an awesome power.爱尔兰的教堂一直掌握着令人敬畏的权力。
  • That new white convertible is totally awesome.那辆新的白色折篷汽车简直棒极了.
33 apparently tMmyQ     
adv.显然地;表面上,似乎
参考例句:
  • An apparently blind alley leads suddenly into an open space.山穷水尽,豁然开朗。
  • He was apparently much surprised at the news.他对那个消息显然感到十分惊异。
34 decided lvqzZd     
adj.决定了的,坚决的;明显的,明确的
参考例句:
  • This gave them a decided advantage over their opponents.这使他们比对手具有明显的优势。
  • There is a decided difference between British and Chinese way of greeting.英国人和中国人打招呼的方式有很明显的区别。
35 DNA 4u3z1l     
(缩)deoxyribonucleic acid 脱氧核糖核酸
参考例句:
  • DNA is stored in the nucleus of a cell.脱氧核糖核酸储存于细胞的细胞核里。
  • Gene mutations are alterations in the DNA code.基因突变是指DNA密码的改变。
36 geologists 1261592151f6aa40819f7687883760a2     
地质学家,地质学者( geologist的名词复数 )
参考例句:
  • Geologists uncovered the hidden riches. 地质学家发现了地下的宝藏。
  • Geologists study the structure of the rocks. 地质学家研究岩石结构。
37 devoted xu9zka     
adj.忠诚的,忠实的,热心的,献身于...的
参考例句:
  • He devoted his life to the educational cause of the motherland.他为祖国的教育事业贡献了一生。
  • We devoted a lengthy and full discussion to this topic.我们对这个题目进行了长时间的充分讨论。
38 scenario lZoxm     
n.剧本,脚本;概要
参考例句:
  • But the birth scenario is not completely accurate.然而分娩脚本并非完全准确的。
  • This is a totally different scenario.这是完全不同的剧本。
39 briefly 9Styo     
adv.简单地,简短地
参考例句:
  • I want to touch briefly on another aspect of the problem.我想简单地谈一下这个问题的另一方面。
  • He was kidnapped and briefly detained by a terrorist group.他被一个恐怖组织绑架并短暂拘禁。
40 futures Isdz1Q     
n.期货,期货交易
参考例句:
  • He continued his operations in cotton futures.他继续进行棉花期货交易。
  • Cotton futures are selling at high prices.棉花期货交易的卖价是很高的。
41 fictional ckEx0     
adj.小说的,虚构的
参考例句:
  • The names of the shops are entirely fictional.那些商店的名字完全是虚构的。
  • The two authors represent the opposite poles of fictional genius.这两位作者代表了天才小说家两个极端。
42 affected TzUzg0     
adj.不自然的,假装的
参考例句:
  • She showed an affected interest in our subject.她假装对我们的课题感到兴趣。
  • His manners are affected.他的态度不自然。
43 premise JtYyy     
n.前提;v.提论,预述
参考例句:
  • Let me premise my argument with a bit of history.让我引述一些史实作为我立论的前提。
  • We can deduce a conclusion from the premise.我们可以从这个前提推出结论。
44 extinction sPwzP     
n.熄灭,消亡,消灭,灭绝,绝种
参考例句:
  • The plant is now in danger of extinction.这种植物现在有绝种的危险。
  • The island's way of life is doomed to extinction.这个岛上的生活方式注定要消失。
45 awareness 4yWzdW     
n.意识,觉悟,懂事,明智
参考例句:
  • There is a general awareness that smoking is harmful.人们普遍认识到吸烟有害健康。
  • Environmental awareness has increased over the years.这些年来人们的环境意识增强了。
46 certified fw5zkU     
a.经证明合格的;具有证明文件的
参考例句:
  • Doctors certified him as insane. 医生证明他精神失常。
  • The planes were certified airworthy. 飞机被证明适于航行。
47 innovator r6bxp     
n.改革者;创新者
参考例句:
  • The young technical innovator didn't lose heart though the new system was not yet brought into a workable condition. 尽管这种新方法尚未达到切实可行的状况,这位青年技术革新者也没有泄气。 来自《简明英汉词典》
  • Caesar planned vast projects and emerged as a great innovator. 恺撒制定了庞大的革新计划。 来自英汉非文学 - 文明史
48 inviting CqIzNp     
adj.诱人的,引人注目的
参考例句:
  • An inviting smell of coffee wafted into the room.一股诱人的咖啡香味飘进了房间。
  • The kitchen smelled warm and inviting and blessedly familiar.这间厨房的味道温暖诱人,使人感到亲切温馨。
49 graphic Aedz7     
adj.生动的,形象的,绘画的,文字的,图表的
参考例句:
  • The book gave a graphic description of the war.这本书生动地描述了战争的情况。
  • Distinguish important text items in lists with graphic icons.用图标来区分重要的文本项。
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TAG标签:   英语听力  听力教程  英语学习
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