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(单词翻译:双击或拖选)
Now, I also agree that that is rational, for now. 现在我依然觉得这很理性。
We have to start making the real world more like a game. 我们不得不从现在开始把现实社会构建得像一个游戏。
So, I take my inspiration from something that happened 2,500 years ago. 因此,我从发生于2500年前的一些事情中获取灵感。
And these represent the first game equipment designed by human beings. 这就是人类设计出的最早的游戏器械。
And if you're familiar with the work of the ancient Greek historian Herodotus, you might know this history,which is the history of who invented games and why. 如果你对古希腊历史学家的作品比较熟悉的话,如古希腊历史学家希罗多德,你就会了解这段历史游戏发明的历史是什么以及原因是什么呢。
Herodotus says that games, particularly dice games,were invented in the kingdom of Lydia during a time of famine. 希罗多德说游戏,特别是骰子游戏是由Lydia(小亚细亚西部的富裕古国)王国在一次大饥荒中发明的。
Apparently5, there was such a severe famine that the king of Lydia decided6 that they had to do something crazy. 显然,历史上曾经有过这么一次严重的饥荒,Lydia国王决定做一些他们不得不做的疯狂的事情。
People were suffering. People were fighting. 当时人民在遭受痛苦,互相争斗。
It was an extreme situation, they needed an extreme solution. 形式非常危机。他们需要一个极端的解决方案。
So, according to Herodotus, they invented dice games and they set up a kingdom-wide policy: 据希罗多德说,他们因此而发明了骰子游戏并且制定了一个全国范围内的政策:
On one day, everybody would eat,and on the next day, everybody would play games. 某一天,所有人可以吃东西,但是第二天,所有人就只能玩游戏。
And they would be so immersed in playing the dice games because games are so engaging,and immerse us in such satisfying blissful productivity,they would ignore the fact that they had no food to eat. 人们专心的玩骰子游戏,因为游戏极具吸引力,可以使我们沉浸在如此自我满足的幸福“生产”活动中,人们就会忘掉他们没有食物可吃的事实。
And then on the next day, they would play games;and on the next day, they would eat. 第二天人们就会通过玩游戏度日,接下来的第二天他们就会去吃东西。
And according to Herodotus,they passed 18 years this way,surviving through a famine by eating on one day and playing games on the next. 据希罗多德所说,Lydia国的人民用这种方式度过了18年,用吃一天、玩游戏玩一天的方式,他们顺利的度过了大饥荒。
Now, this is exactly, I think,how we're using games today. 这也是现如今我们,如何看待游戏的。
We're using games to escape real-world suffering. 我们通过玩游戏逃避现实中的痛苦。
We're using games to get away from everything that's broken in the real environment, everything that's not satisfying about real life, 我们通过玩游戏来避开现实环境中那些,残缺不全、不能令人满意的东西。
and we're getting what we need from games. 同时从中获取我们所需的东西。
点击收听单词发音
1 optimal | |
adj.最适宜的;最理想的;最令人满意的 | |
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2 dice | |
n.骰子;vt.把(食物)切成小方块,冒险 | |
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3 knuckles | |
n.(指人)指关节( knuckle的名词复数 );(指动物)膝关节,踝v.(指人)指关节( knuckle的第三人称单数 );(指动物)膝关节,踝 | |
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4 awesome | |
adj.令人惊叹的,难得吓人的,很好的 | |
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5 apparently | |
adv.显然地;表面上,似乎 | |
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6 decided | |
adj.决定了的,坚决的;明显的,明确的 | |
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